01-02-2025, 11:30 AM
I think the game has a lot of premise but sort of gives you only a bite size impression of what it could be like if they developed those concepts further.
Some of the Dark City scenes like the Hotel, Alley, Metro, Appartement etc. are my favorite, really Matrix/Inception like.
The True Crime vibe at the beginning of the game also caught my attention. I'm mixed on the theme park, village(or rather 1 street) and things like that.
The mental breakdown of Saga felt forced(?) she's an FBI agent, she wouldn't be let out in the field to catch murderers if she was this mentally unstable (or maybe with DEI she would
).
Also I went 100% on the collectibles like the Nursery Rhymes and hidden boxes and that was a total waste of time as is talking to the NPC's in the game not related to the story.
I think Alan Wake always had a bit of difficulty how to translate the themes and things that make it really compelling into a fun game and how to keep it engaging once they run out of party tricks.
Some of the Dark City scenes like the Hotel, Alley, Metro, Appartement etc. are my favorite, really Matrix/Inception like.
The True Crime vibe at the beginning of the game also caught my attention. I'm mixed on the theme park, village(or rather 1 street) and things like that.
The mental breakdown of Saga felt forced(?) she's an FBI agent, she wouldn't be let out in the field to catch murderers if she was this mentally unstable (or maybe with DEI she would

Also I went 100% on the collectibles like the Nursery Rhymes and hidden boxes and that was a total waste of time as is talking to the NPC's in the game not related to the story.
I think Alan Wake always had a bit of difficulty how to translate the themes and things that make it really compelling into a fun game and how to keep it engaging once they run out of party tricks.