Yesterday, 03:57 AM
I kept seeing Shatterline on Epic Game Store for $5 and wondering "wasn't that a F2P game?"
After some investigation (reading a reddit thread) it turns out that apparently the devs totally wrecked it and ignored all the problems players wanted fixed. So with a dead game they yanked it off Steam. Then RELAUNCHED it EXCLUSIVE FIRST RUN on EGS with NFTs and saying stuff about how Valve doesn't care about developers because they don't let them do something with NFTs or whatever. Also all the players who bought stuff on Steam, because they had battlepasses and skins and stuff, lost everything.
Anyway, it's currently on sale for $0.24: https://store.epicgames.com/en-US/p/shatterline-e1cc3c
Spend that quarter if you want to see the cool NFT's:
No, I have no clue what any of this means:
https://hv-mtl.com/
https://opensea.io/collection/hv-mtl
After some investigation (reading a reddit thread) it turns out that apparently the devs totally wrecked it and ignored all the problems players wanted fixed. So with a dead game they yanked it off Steam. Then RELAUNCHED it EXCLUSIVE FIRST RUN on EGS with NFTs and saying stuff about how Valve doesn't care about developers because they don't let them do something with NFTs or whatever. Also all the players who bought stuff on Steam, because they had battlepasses and skins and stuff, lost everything.
Quote:Kiuji-senpai
24d ago
Edited 24d ago
long time player here, playing since before the game even came to steam.
for years we were promissed a game, a game that we were supporting (even financially), playing, testing, and giving feedback on. promissed to have a free game on launch, with no P2W, with the early access players getting to keep everything they grinded for, unlocked, and bought with real life money.
after a while it seemed like the devs were ghosting us. they went radio silent for months at a time, but it all made sense one day.
fastfoward a few years. we are told the game is now going to shift to the blockchain for the full release (AKA crypto. AKA the game will now feature NFTs). a little while later we also come to find out they lied about "shifting" to the blockchain, as that had been the plan (secretely) for two years, and even some devs working for the making of the game were unaware. this is why they were silent for so long, they were preparing to flip the kill switch. most discord staff quit, most devs that were blindsided quit.
fastfoward to the game's launch a little while ago. the game is now on epic games, and all plans for a console release were gutted (steam, xbox, playstation, etc, do not allow NFTs), all progress was wiped because of this switch to epic games, and the game is now paid. and now the game does have P2W features on the PVE mode.
i was gutted by all of this. shatterline was the best arcade fps ive ever played, dethroning even black ops 2 for me. i was literally mourning for a few weeks after everything went down. what a waste of a game with such an amazing future
Anyway, it's currently on sale for $0.24: https://store.epicgames.com/en-US/p/shatterline-e1cc3c
Spend that quarter if you want to see the cool NFT's:
Quote:kukov
25d ago
Edited 25d ago
I seem to be the only one coming to this game from the NFT side, so I can offer some perspective on that.
First, I think what they did in terms of not migrating anything is a disaster. It's shameful. And it 100% means they deserve to fail. If I was one of the players who got everything wiped, and with this level of macro-narrative, I'd be so pissed.
Coming to this from the NFT side, I'm an owner of a HV-MTL, previously from Yuga (BAYC people - all nonsense, I know) and I'm excited to get some utility out of my NFT in the game. From what I understand you don't need to own the NFT - but if you do you get some bonuses. But it's not game-breaking. So I think that's cool.
I think a big part of the move from Steam to EGS is EGS supports "nft games" and Steam does not. So maybe if they stayed on Steam they would have gotten removed anyways. But what's weird is that you don't need the NFT to play, so not sure why they needed to do that. I also know EGS gives people money to go to their platform so maybe these guys got a grant, and that helped their calculation. Alternatively, they might have got money from Faraway, the NFT company they're partnering with, so the move to EGS might not have been so much of a choice as a necessity to stay in business. But if the cost was "alienate your entire Steam playerbase (BTW, be on Steam or don't bother)" then I don't think it was worth it. And interest from the NFT side of the project is low. IMO they would have been better served trying to find some way to integrate NFT owners in the existing Steam game than jettisoning it all.
The actual NFT component is you can buy a HV-MTL robot and it hovers around you and gives you bonuses when you play. That's about it.
In terms of the $5 fee to play, that's to eliminate bots. Not sure most people from the original game have looked it up, but, as with all things in ponzi-town, they now give cash prizes to the leaderboard (rank 1-3 gets $1k - $500). If they didn't have the $5 fee it would incentivize people botting for the cash prizes:
https://faq.faraway.com/shatterline/shatterline-leaderboard-prizing
All of that said, I am hopeful they can create a good example of web3 assets being used in a "real game" (all other NFT games are garbage) so it will be interesting to see if they can somehow survive this diasterous poisoning of their playerbase.
No, I have no clue what any of this means:
https://hv-mtl.com/
https://opensea.io/collection/hv-mtl