04-14-2024, 06:16 PM
All Shrines, All Light Roots, 359/900(?) Korok Seeds, only 1 King Gleeok left to defeat to get the final Sages Will and then I'm going to finish the fight and get the zeldussy.
Shrines
- Most Shrines are great, including those where the main activity happens outside the Shrines. Overall I'm surprised by the lack of repetition. BOTW had a few too many 'combat' shrines, as well as a number of Shrines that were the same with just some changes to difficulty or layout.
- Only a handful don't show up on your sensor and thankfully still have clear quest indicators
- No Shrines that interact with other Shrines (BOTW had this)
- It seems to be either combat or puzzle, no combined combat+puzzle Shrines like in BOTW (or indeed very few)
- No Shrines that require you to go on item hunts across the world map, like the Mirror of Twilight in BOTW, these quests exist as Side Adventures
The Depths
- Finally a dark world in a 3D Zelda. Not seen since OOT
- Some Light Roots are quite well hidden, the fact that they match the Shrine locations on the surface makes it a bit easier
- Probably the weakest area of the game, almost like a roguelike Zelda experience
- Unlike the anti-grav areas in the sky there is nothing that really changes the gameplay outside of the Gloom
- A lot repetition, there's basically copy pasta boss arenas, Bokoblin/Moblin mining parties, mines, bigger mines, lightroots and 3 types of Yiga camps, only a handful of original areas
- Reminded me of Metroid Prime 2 with the gloom and more difficult enemies
- Should've been integrated more into the main map like in ALTTP, there a few story beats where you have to go through the depths to progress in the main game but most of it is entirely optional
- Not really worth exploring 100% there is just not much there outside the points of interest, there is an area below Lake Hylia where there is literally nothing
Anyway I used to play this game 'wrong', for the first 75% of playtime I saved up as many resources as I could and only used vehicles sparringly.
The right way to play is to use vehicles as disposable items (much like your weapons) and save a lot of time by auto-building them with Zonaite instead of vehicle parts.
That really sped up completing the remaining 25% especially in the depths.
Shrines
- Most Shrines are great, including those where the main activity happens outside the Shrines. Overall I'm surprised by the lack of repetition. BOTW had a few too many 'combat' shrines, as well as a number of Shrines that were the same with just some changes to difficulty or layout.
- Only a handful don't show up on your sensor and thankfully still have clear quest indicators
- No Shrines that interact with other Shrines (BOTW had this)
- It seems to be either combat or puzzle, no combined combat+puzzle Shrines like in BOTW (or indeed very few)
- No Shrines that require you to go on item hunts across the world map, like the Mirror of Twilight in BOTW, these quests exist as Side Adventures
The Depths
- Finally a dark world in a 3D Zelda. Not seen since OOT
- Some Light Roots are quite well hidden, the fact that they match the Shrine locations on the surface makes it a bit easier
- Probably the weakest area of the game, almost like a roguelike Zelda experience
- Unlike the anti-grav areas in the sky there is nothing that really changes the gameplay outside of the Gloom
- A lot repetition, there's basically copy pasta boss arenas, Bokoblin/Moblin mining parties, mines, bigger mines, lightroots and 3 types of Yiga camps, only a handful of original areas
- Reminded me of Metroid Prime 2 with the gloom and more difficult enemies
- Should've been integrated more into the main map like in ALTTP, there a few story beats where you have to go through the depths to progress in the main game but most of it is entirely optional
- Not really worth exploring 100% there is just not much there outside the points of interest, there is an area below Lake Hylia where there is literally nothing
Anyway I used to play this game 'wrong', for the first 75% of playtime I saved up as many resources as I could and only used vehicles sparringly.
The right way to play is to use vehicles as disposable items (much like your weapons) and save a lot of time by auto-building them with Zonaite instead of vehicle parts.
That really sped up completing the remaining 25% especially in the depths.