05-25-2024, 11:36 PM
Tried XDefiant, curious about Watch_Dogs' DedSec presence as a faction in it. The tutorial playlist has all kinds of peeps seal-clubbing in there, basically turning it less a tactical experience and more of a meatgrinder for newbs.
Started The Pathless, immediately felt it was on-brand for AnnaPurna: indie-darling style low detail art, lovely soundtrack, and absolutely midling gameplay. There were a few things they could have done to keep the world feeling immersive, but it's basically a plethora of unexplained boost-points littered around a low-poly-ish landscape, with puzzles where your falcon familiar carries a weight that looks like a birthday cake around for you to activate pressure plates. It reminded me of that older game, Malice, which was also super hyped during development but turned out to have remarkably uninspired gameplay.
Still playing Fortnite, though I skipped the last battlepass for the first time in 2 years. Though I enjoy the Festival/Rockband mode, it's not enough to get me to fire it up on its own. Lego/Minecraft I haven't touched since its first 3 weeks, and rocket/racing is alright but I keep forgetting it's there.
Which is a long way to say the last two chapters of Battle Royale have been overly focused on the sniper meta, with a three-shot mag rifle readily available that blows through zero-build-shield, full-shields, and entire health in one headshot. It's absolutely zero fun being third-party plonked at extreme distance after finally getting a nice loadout together. Snipers were everything.
This new season is themed around Fallout and postapocalypse Mad Max/Road Warrior style vehicles, which looks more my speed.
Started The Pathless, immediately felt it was on-brand for AnnaPurna: indie-darling style low detail art, lovely soundtrack, and absolutely midling gameplay. There were a few things they could have done to keep the world feeling immersive, but it's basically a plethora of unexplained boost-points littered around a low-poly-ish landscape, with puzzles where your falcon familiar carries a weight that looks like a birthday cake around for you to activate pressure plates. It reminded me of that older game, Malice, which was also super hyped during development but turned out to have remarkably uninspired gameplay.
Still playing Fortnite, though I skipped the last battlepass for the first time in 2 years. Though I enjoy the Festival/Rockband mode, it's not enough to get me to fire it up on its own. Lego/Minecraft I haven't touched since its first 3 weeks, and rocket/racing is alright but I keep forgetting it's there.
Which is a long way to say the last two chapters of Battle Royale have been overly focused on the sniper meta, with a three-shot mag rifle readily available that blows through zero-build-shield, full-shields, and entire health in one headshot. It's absolutely zero fun being third-party plonked at extreme distance after finally getting a nice loadout together. Snipers were everything.
This new season is themed around Fallout and postapocalypse Mad Max/Road Warrior style vehicles, which looks more my speed.