09-18-2024, 12:11 PM
Yeah, that EA thing was a perfect illustration of how AI can replace grunt work, but nothing that requires actual creativity and understanding of what is fun.
It reminded me of the map creator in Timesplitters 2. Everyone could make serviceable maps, but creating multiplayer maps that led to fun and competitive battles like the stock maps was fucking hard.
It reminded me of the map creator in Timesplitters 2. Everyone could make serviceable maps, but creating multiplayer maps that led to fun and competitive battles like the stock maps was fucking hard.