02-04-2024, 11:08 PM
Random Vidya Gaem Videos
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02-04-2024, 11:22 PM
02-13-2024, 08:42 PM
Looks pretty good
02-15-2024, 01:00 PM
02-15-2024, 11:01 PM
02-20-2024, 02:47 AM
02-23-2024, 08:23 PM
02-25-2024, 12:16 AM
how deep does this rabbit hole go
04-30-2024, 03:33 AM
05-03-2024, 01:07 AM
05-05-2024, 11:56 PM
05-09-2024, 06:04 AM
05-10-2024, 08:38 AM
Introducing "static recompilation," a process that turns a ROM into a native port before you can say "Kooloo Limpah"
Native PC ports of all N64 games
1 user liked this post: D3RANG3D
05-12-2024, 04:12 PM
No a bad video he up and decided not to show himself on video, well he did in the sponsor portion, as an homage to the video he did in that Castlevania 2 video from 20 years ago. Spoiler: (click to show)
05-15-2024, 07:39 PM
(05-12-2024, 04:12 PM)D3RANG3D wrote: Interesting that he likes Richter gameplay in SOTN more than Alucard gameplay. Even though I also have a soft spot for Castlevania IV I always think SOTN is the best by default because of how insane the design of that game is compared to anything else in the Metroidvania genre. The map somehow works both 'normal' and 'upside down' with all the different items, transformations and non-linear ways to progress and despite having to do the uppercut to climb, it magically also works for Richter with no items. Add in the insane visual and sound design, plus a bigger enemy and boss variety than perhaps in any game in the genre and you have an absolute winner. Games like Bloodstained and Aria of Sorrow sure scratch that Igavania itch but SOTN is just in a league of its own. Someone could play it tonight and find some kind of use for an item or enemy weakness that hasn't been discovered yet.
1 user liked this post: D3RANG3D
05-17-2024, 03:01 PM
05-27-2024, 02:10 AM
They're good at charging exhorbitant prices for decades-old games. Sure, why not?
05-27-2024, 02:15 AM
06-02-2024, 07:33 PM
06-10-2024, 04:48 PM
Someone translate this into English for me:
Quote:What happened to destructibility in games edit: I'm getting the impression the summary would be "things are modeled as one object for maximum graphics and nobody has time budget to do it" in English. edit 2: I have no idea what developer this is (since I don't speak Russian) at 15:10 but they employed a hunt-and-pecker which isn't something I would have expected in a computer-centric field: No offense to that guy or anyone else.
1 user liked this post: MJBarret
I watched it with English translations
Quote:Act 1 So basically it comes down to how much developers are willing to put in the extra work in their engines and assets. He forgot to mention something very important, the abysmal CPUs of the Xbox One and PS4 kinda forced developers to prioritize rendering over physics after the PS3/Xbox 360. Early PS4/Xbone games focused on physics like Assassins Creed Unity and framerates were terrible because the CPUs couldn't handle it. |
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