Kulturkampf
(09-25-2024, 09:45 PM)Cauliflower Of Love wrote: Imagine keeping a minute long ovation in your netflix special.

does ovation have word roots alongside ovulation
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hmm
1 user liked this post: Nintex
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I do love that end cut that goes straight to white women in complete delight.

I bet they're all bi.
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(09-26-2024, 03:30 AM)benji wrote:

Yeah brah, vote Republican, they'll DEFINITELY stop the executions.
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[tweet]https://twitter.com/50cent/status/1839001160134410507?t=tMtqN-tkf5VeKoVT0Npdcg&s=19[/tweet]

Wat
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(09-26-2024, 03:25 AM)benji wrote:
But my teachers made fun of me when I said I wanted to grow up to be a Thai Caveman...
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Ubisoft developers on the company:
- Higher ups brush off any criticism ("toxic gamer talk")
- People end up meeting with HR because of harassment reports for using smileys or using exclamation points
- Editorial direction moved to "safe content" from boys club, Kay from Star Wars Outlaws is an example of this. The idea to use beautiful characters like Balders Gate or Uncharted was met with distrust
- Limited opportunity for gameplay because of safe content guidelines, couldn't depict a true criminal underworld with cruelty and drama for Outlaws
- One of the constraints for Kay was that she must never "punch down" that meant that for example a civilian ship could never be hurt by the player
- Culture of "Toxic positivity"
- Not allowed to make characters attractive, culture of fear and HR complaints
- Management is focused on financial targets from "casual gamer sales" not the "gamer community"
- Guidance from HQ and management(which has expanded) is corpo bullshit that isn't useful
- Ubisoft pushes out senior engineers in favor of promoting junior developers
- Dedicated developers leave, those that are going through the motions stay behind
- Designers working on FPS games that have never played an FPS
- Engineers who don't understand the feeling of the mechanics they are building
- Lack of passion and skill across the board

I've heard many of these things. In fact, I've heard worse things.
1 user liked this post: killamajig
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is this shit planned

people who hate capital G gamers and wormed their way into these positions just to destroy the industry

"oh you chuds like assassin's creed, do you? get fucked, we will take away all your sources of entertainment"
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(09-26-2024, 09:16 PM)Uncle wrote: is this shit planned

people who hate capital G gamers and wormed their way into these positions just to destroy the industry

"oh you chuds like assassin's creed, do you? get fucked, we will take away all your sources of entertainment"

He makes an interesting connection with #MeToo. All those companies staffed up on HR and implemented all kinds of regulations and monitoring to prevent more #MeToo cases.
It just seems like they are risk averse to a fault. If you can't make attractive characters, no one will get offended. If you can't make jokes, no joke will offend etc. etc. .
If we don't make any 'violent' or 'risky' or 'family unfriendly' content Disney will be happy and approve everything.

Of course no one but the most uncreative and boring people want to work in such places, and those boring and uncreative people make boring and uncreative games. All while there is a culture of praising and promoting people for making boring and uncreative buggy games.

And we know from ResetEra how this 'ban list' can go from reasonable (Infowars, Milo, etc.) to batshit crazy (J.K. Rowling).
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(09-26-2024, 08:26 PM)Nintex wrote: - Designers working on FPS games that have never played an FPS

Not necessarily a bad thing. Goldeneye was made by a bunch of people who had never worked on a FPS.

Oh, hang on, you said "played" not "worked on". That's a real problem. 

But still, my point stands though. It's ok to bring people in from different skill sets and backgrounds as long as you have strong leadership and a laser focus on the kind of experience you are trying to produce. Too many of these ubi games are just "This, but online" or "That, but open world".
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(09-27-2024, 12:22 AM)Potato wrote:
(09-26-2024, 08:26 PM)Nintex wrote: - Designers working on FPS games that have never played an FPS

Not necessarily a bad thing. Goldeneye was made by a bunch of people who had never worked on a FPS.

Oh, hang on, you said "played" not "worked on". That's a real problem. 

But still, my point stands though. It's ok to bring people in from different skill sets and backgrounds as long as you have strong leadership and a laser focus on the kind of experience you are trying to produce. Too many of these ubi games are just "This, but online" or "That, but open world".

the actual follow up to that in the video was "...as a result of those designers who have never played an FPS, the fundamentals of ubi's XDefiant are broken, bad netcode, bad gunplay, it's lost 95% of its players on xbox and is basically dead already"

I had somehow never even heard of XDefiant until this video
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(09-26-2024, 09:16 PM)Uncle wrote: is this shit planned

people who hate capital G gamers and wormed their way into these positions just to destroy the industry

"oh you chuds like assassin's creed, do you? get fucked, we will take away all your sources of entertainment"

I hope so.
1 user liked this post: benji
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[Image: GYc8DNxbIAARvlY?format=jpg&name=small]
[Image: GYc9_tdacAAsEwc?format=jpg&name=small][Image: GYc9_8Lb0AAixED?format=jpg&name=small]
[Image: GYc8DMha0AAUXwe?format=jpg&name=small][Image: GYc-zUybYAAQmXm?format=jpg&name=small]
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Society
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[Image: GYQmeHgWgAAFJ0z?format=jpg]
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Titus
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(09-27-2024, 08:33 PM)TylenolJones wrote:

Society

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(09-27-2024, 04:38 AM)benji wrote: [Image: GYc8DMha0AAUXwe?format=jpg&name=small][Image: GYc-zUybYAAQmXm?format=jpg&name=small]



hmm
1 user liked this post: HeavenIsAPlaceOnEarth
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imagine being elon musk and having multiple alts on your own forum
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The real cancel culture is here:
Quote:1792 Exchange is a 501©(3), non-profit organization whose mission is to develop policy and resources to protect and equip non-profits, small businesses and philanthropy from “woke” corporations, to educate Congress and stakeholder organizations about the dangers of ESG (environmental, social, and governance) policies, and to help steer public companies in the United States back to neutral on ideological issues so they can best serve their shareholders and customers with excellence and integrity.
Quote:1792 Exchange convenes natural allies of First Amendment freedom so that all Americans can express themselves freely without corporate viewpoint discrimination. 1792 Exchange staff provide pro-bono research and resources to non-profits and small businesses to assist in navigating the operational and financial vulnerabilities of cancelation or denial of service due to viewpoint discrimination.

1792 works to ensure that private businesses and non-profits have stable financial and operational infrastructure and that public corporations cannot force them to engage in controversial political and cultural debates.

1792 also creates educational materials that citizens can share with Congress, state legislatures, state elected officials and stakeholder organizations about corporate activism, including how certain types of corporate activism might violate fiduciary duty to shareholders and the rights of Americans.
Quote:“Woke” corporations are those that enforce a “soft totalitarianism” permeating the United States by threatening First Amendment freedoms of employees, other corporations, non-profits, small business owners, and individuals. Such corporations often work in concert with big government and progressive organizations. Politicized corporations use their power, brand and capital to advance and enforce divisive ideological agendas and cancel, deny service to or divest from those who don’t support progressive agenda ideas.

Over the past two decades, public corporations have become the secular Left’s weapon of choice in driving rapid cultural change. They convinced and/or forced many public corporations to abandon their legal purpose of maximizing shareholder value in order to embrace “stakeholders” as co-equals. Stakeholders can be redefined by activists to fit any situation. “Stakeholder capitalism” is another description of the same model whereby corporations advance ideological agendas through programs and investment schemes, often under the “ESG” umbrella.
Quote:Some corporations wield this form of soft totalitarianism to advance a progressive agenda, to signal their support of that agenda, or both. Corporations are increasingly threatening the First Amendment freedoms and stability of employees, other corporations, non-profits, small business owners, and individual citizens.

In recent months, many people of faith and conservative views have experienced unjustified cancellation, punishment, loss of income, and public shaming at an accelerating rate. “Woke” corporate practices include firing employees, canceling customers or suppliers, withholding, or denying financial or other services, and dictating contractual terms for ideological purposes simply because of differing viewpoints on controversial issues, including “gender ideology” or “critical race theory.”

When public corporations are politicized, it undermines our democratic process, divides employees, alienates customers, violates fiduciary duty, and limits shareholder returns. Because roughly three quarters of all assets in US stock markets are tied directly or indirectly to retirement, woke capitalism jeopardizes Americans’ retirement security.

Woke capitalism can affect your job, your employer, your savings, your retirement security, your place of worship, your favorite non-profit, your family, and the US economy.
https://1792exchange.com/spotlight-reports/corporate-bias-ratings/
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The UN is the best case on the planet for "This could've been an email" or a ZOOM call.
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lol
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Matt Walsh was Get the look! the whole time  Whoo
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He got the look!
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Finally a video that starts to line up with what I've been told.
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